pixl

animated icons, without after effects

draw an icon,
make it move in minutes

sketch a mark or start from a prompt, drop motion onto it from sixty-odd presets, and take it out as lottie, gif or video — ready for your app, your site or your next launch.

watch the demo
the whole flow, start to finish — replace with a 1920 × 1080 capture

01/start from a sketch or a sentence

draw it yourself,
or ask for a first draft

a pen for deliberate geometry, brushes for everything else, and an agent that draws an icon from a description. whichever way it starts, every line stays a real path you can pick up and adjust.

the drawing canvas — replace with a 1920 × 1080 capture

01pen

click for a corner, drag for a curve. anchors stay editable, so a path is never finished until you say it is.

02brushes

loose, hand-drawn strokes that are smoothed as you go and keep proper anchor points underneath.

03the agent

describe an icon and it draws it — up to five at a time, in outline, bold, two-tone, bulk or broken style.

04corners and points

round a single corner by dragging it inward, or type how many points a shape should have and it settles into that shape.

02/timing you can see

motion that belongs
to the drawing, not to a copy of it

sixty-odd presets to start from, or your own values when none of them fit. clips live on a timeline beside the layers they move, and the animation plays on the artwork itself.

0.67s / 2sloop every 1s
whole icon
float
bolt
draw in
spark
pop in
base
fade out
the timeline — replace with a 1920 × 1080 capture

01presets

in, emphasis, loop, out and motion presets, grouped into lists you can open and browse.

02custom values

move, scale, rotate, opacity, colour and blur — type the exact start and end values when a preset is close but not quite.

03the timeline

drag clips to retime them, stretch or repeat them, and set a length anywhere up to thirty minutes.

04self loop

replay the whole timeline at an interval you choose, without copying a single clip.

03/take it anywhere

one drawing in,
every format out

when the work is done it leaves the way the next place needs it — a crisp vector for the page, a file for the motion team, a model for the 3d scene.

svgbolt.svgvector2 kb
gifbolt-animation.gifanimation · 1080p480 kb
mp4bolt-animation.mp4video · 1080p210 kb
jsonbolt.jsonlottie14 kb
htmlbolt-3d.htmlthree.js scene36 kb
export — replace with a 1920 × 1080 capture

01svg

clean vector paths and real text, ready for a website, a design file or an icon set.

02gif and video

rendered at 720p or 1080p, with a progress window you can cancel while long timelines render.

03lottie

the animation as lottie json, for apps and sites that play motion natively.

04three.js

the solid version as a standalone html page, or as code to drop straight into a web 3d project.

04/the same mark, given depth

flat until you decide
it should have weight

the outline you drew is the outline that gets extruded. give a layer a finish, light it, turn it — and the flat version stays exactly where you left it.

chrome
gold
glass
balloon
materials and lighting — replace with a 1920 × 1080 capture

01extrude

every closed shape becomes a solid with its own depth, so a single icon can have layers that stand at different heights.

02materials

chrome, gold, glass and a soft balloon finish, or a plain colour when the mark should speak for itself.

03light and angle

light the object and orbit around it until you find the angle that reads best.

042.5d

a lighter, layered depth for when full 3d is more than the idea needs.

05/words that stay words

type sits on the canvas
like any other layer

place text anywhere, pick a typeface, then move, resize and rotate it with the same handles as a shape. it is never flattened into outlines, so the words can change whenever you like.

hello there
the text tool — replace with a 1920 × 1080 capture

01typefaces

over thirty google fonts across sans, serif, display, handwriting and mono, loaded only when a layer uses one.

02fill and stroke

text is filled by default. add an outline, or remove the fill and keep just the outlined letters.

03size, weight, alignment

an exact font size you can type, the weights each family offers, and left, centre or right alignment.

04real text out

svg export carries the words as text, so they stay editable in whatever tool opens the file next.

06/where the work lives

every idea on one board,
nothing lost between them

keep versions of a mark side by side as canvases, come back to any project from the dashboard, and let saving take care of itself.

01canvases

place as many canvases as you need on one board, each with its own layers and animation.

02autosave

work saves in the background a moment after you stop, so there is no save button to remember.

03projects

the dashboard shows every project with a small preview of its artwork, searchable with ⌘f.

04stays on your device

drawings are kept in this browser, so nothing leaves your machine unless you export it.

draw it once

the flat mark, the solid one and the moving one are the same file. change your mind about the drawing and the other two have already changed with it.